home *** CD-ROM | disk | FTP | other *** search
Text File | 1995-06-19 | 28.0 KB | 555 lines | [TEXT/ttxt] |
- TidBITS#98/16-Dec-91
- ====================
-
- Copyright 1990-1992 Adam & Tonya Engst. Non-profit, non-commercial
- publications may reprint articles if full credit is given. Other
- publications please contact us. We do not guarantee the accuracy
- of articles. Publication, product, and company names may be
- registered trademarks of their companies. Disk subscriptions and
- back issues are available.
-
- For more information send electronic mail to info@tidbits.uucp or
- Internet: ace@tidbits.uucp -- CIS: 72511,306 -- AOL: Adam Engst
- TidBITS -- 9301 Avondale Rd. NE Q1096 -- Redmond, WA 98052 USA
- -----------------------------------------------------------------
-
- Topics:
- MailBITS/16-Dec-91
- NewsBITS/16-Dec-91
- PowerBook Problems
- A Few Games
- Wallpaper Your Mac
- Reviews/16-Dec-91
-
-
- MailBITS/16-Dec-91
- ------------------
- This is our last weekly issue for 1991, although I hope to release
- a special issue about ResEdit tricks that you can play with your
- System 7 Finder later this week. We'll be taking a couple of weeks
- off for Christmas and will return in 1992 with TidBITS#100, our
- first issue distributed in the human-readable setext format. We
- hope to have a LISTSERV or mailing list set up soon, so you'll be
- able to subscribe and have each issues delivered to your
- electronic door. Keep an eye out for announcements around that
- time. I also hope to attend this year's Macworld Expo in San
- Francisco, dependent only on travel and lodging now that I've
- received a press pass from Mitch Hall Associates. Perhaps I'll see
- some of you there at the netters' dinner or on the floor.
-
-
- Andrew Johnston, the outgoing president of Seattle's Macintosh
- downtown User Group (dBUG), recently said that he'd seen an
- AppleLink announcement indicating that a 50[cts] charge will
- applied to all mail going out to the Internet from AppleLink. If
- that's true, and I haven't been able to confirm it, all I have to
- say to Apple is "Boo!" As this world gradually grows smaller and
- electronic networks play an important role in fostering
- communication, the last thing anyone needs is such a surcharge,
- which will create a financial barrier to open communication.
-
-
- I've heard some rumors about various projects in progress at Apple
- (and forgive me if this is old news in MacWEEK - my subscription
- just started up again after running afoul of the Postal Service's
- forwarding limitation). A docking station is in the works, along
- with a lighter PowerBook 100-type machine and some other
- portables, all of which will be able to act as SCSI devices like
- the 100 can. Some more 68030 Classics are coming, for some reason,
- and more interestingly, a color Classic. Wonder who Apple got a 9"
- color screen from? Apple is also working on a bug-fix extension
- for System 7, which is separate from System 7.0.1. From what I've
- heard, 7.0.1 isn't a major improvement, but mainly provides
- compatibility for the new machines.
-
-
- Mark H. Anbinder writes, "Your readers may be interested in the
- fact (gleaned from the 15-Dec-91 issue of TypeWorld) that Adobe
- has signed a distribution agreement with DEC under which Digital
- will serve as worldwide distributor for Adobe Illustrator 3.0 for
- Motif, for VMS and ULTRIX workstations running the Motif graphical
- user interface. It will ship with Adobe Separator software, and
- the expected suggested retail price is $995." [The platforms grow
- ever closer...]
-
-
- We've heard that Microsoft has announced an update to Excel,
- version 3.0a, which works on the new Macintosh Quadras with the
- 68040 caches turned on. The update is free to registered owners of
- Excel, who should call 800/426-9400 to request it. The part number
- is 065/096-S12. In the meantime, you'll have to turn the caches
- off, either with the Control Panel or with Alysis's useful Quadra
- Compatibility INIT.
-
- Information from:
- Pythaeus
- Mark H. Anbinder -- mha@baka.ithaca.ny.us
-
-
- NewsBITS/16-Dec-91
- ------------------
- As you have probably heard, Borland International has taken over
- Ashton-Tate, makers of dBASE. What most of the press surrounding
- the affair has ignored is that Ashton-Tate also published several
- pieces of Macintosh software, most notably FullWrite Professional
- and Full Impact. Full Impact is a good, though not thoroughly
- impressive, spreadsheet, but FullWrite has always been a unique
- and powerful word processor which suffered from being slightly
- ahead of its time in hardware requirements. Users and aficionados
- of the program are concerned that it may be taken out back and
- shot, much as Borland's Macintosh database, Reflex+, was some time
- ago. Discussion of what to do has started on the nets, and Larry
- Rymal and I have been working on an open letter to Borland's
- president, Philippe Kahn, requesting that Borland continue to
- develop FullWrite, sell it to a third party, or release it into
- the public domain. If you have thoughts on this or wish to express
- support for the letter (which will be made available in TidBITS
- and on the nets when it is finished), please send email to Larry
- at Z_RYMALJL@ccsvax.sfasu.edu or at his snail mail address below.
-
- Larry Rymal
- Box 14127
- Stephen F. Austin State University
- Nacogdoches, TX 75962
-
-
- Mark H. Anbinder forwards this bit from the Apple Technical
- Assistance Center.
-
- QUESTION: There is a jumper located between the SIMM banks of the
- Macintosh Quadra 900, the jumper has two positions, 1M and 4M. It
- has been stated that this is for connecting an internal CD-ROM. If
- so, why is the logic board silkscreened 1M and 4M? If it is not
- for connecting CD-ROM, what is it for and when would it be changed
- between the two settings?
-
- RESPONSE: The jumper you are referring to on the Macintosh Quadra
- 900's logic board is for stereo audio input, and would be used
- when installing and connecting an internal CD-ROM player's audio
- output to the logic board. Note that the 4 pins of this jumper,
- J16, are numbered 1 through 4 and as such are marked 1 and 4 - not
- 1M and 4M.
-
- When you install an internal CD-ROM player and intend to use it
- for audio, remove the two jumper blocks on the Quadra 900's logic
- board, then connect the audio cable from the CD-ROM audio-out to
- this jumper. If you are using an internal CD-ROM drive for digital
- information only, the jumpers may remain untouched and in place.
-
- Incidentally, you can hear audio CDs played in internal CD-ROMs
- wired this way through the system speaker or through any external
- speakers you may have connected to the external sound out. CDs,
- system beeps, and other system sounds will be heard through the
- speakers as well.
-
- This integration of the audio signals into the computer provides
- three functions that are important for multimedia applications:
- (1) the ability to play audio from the CD-ROM through the internal
- sound system, (2) the ability to mix audio from the CD-ROM with
- computer-generated sound, (3) the ability to perform digital
- recording of audio from the CD-ROM.
-
- Information from:
- Larry Rymal -- Z_RYMALJL@ccsvax.sfasu.edu
- Mark H. Anbinder -- mha@baka.ithaca.ny.us
- Apple Technical Assistance Center
-
-
- PowerBook Problems
- ------------------
- Despite being extremely cool machines, the PowerBooks have not
- been immune to unpleasant hardware quirks. We wrote some time ago
- about the possibility of destroying your PowerBook's motherboard
- if you opened or closed the case for service while its power was
- turned on.
-
- Unfortunately, two new problems have cropped up, one with the
- floppy drives and primarily on the PowerBook 140, the other with
- the hard drives on certain models of the 140 and 170. Bill
- Marshall wrote to tell us about the problems he has found reading
- certain mass-produced disks (like master copies of commercial
- software, in all likelihood). After talking to Apple, it turns out
- to be an interference problem with the backlit display. Turning
- off the backlighting solves the problem temporarily, and Bill said
- that Apple told him he could have an RF shield installed for free
- "if you have the machine picked up and returned to central
- service." I assume that means Apple has to do the installation,
- although one would think dealers would be able to do it as well.
- Bill added later that he had noticed some seemingly random
- difficulties in formatting disks as well, and remembering the fix
- for reading disks, he turned off the backlighting, after which all
- was fine. So if you're having floppy troubles, try turning off
- that backlighting before you blame either the floppy disk or the
- disk drive itself. Then complain to Apple.
-
- Here's an odd problem with an easy solution. Apparently, some
- people have been having troubles with the hard drives in the
- PowerBook 140 and 170 crashing the system when they wake up from
- sleep. Apple's engineers have ignored the obvious cause - the hard
- drives are having nightmares and should be woken up gently - and
- instead say an incorrect version of the HD SC Driver is installed
- on the disk. Luckily you can fix the problem quickly and easily by
- booting the PowerBook with the Disk Tools disk, launching HD SC
- Setup (Apple has got to rename that program - way too boring!),
- and selecting Update. This updates the PowerBook hard drive to the
- correct version of the driver and your hard drive will have sweet
- dreams again. Like penguins, PowerBooks dream in color. Oh, you
- don't have to reinitialize the disk or reinstall the System
- Software or anything nasty like that, and your data should be
- fine. But still, I'd back up my important files first. Also, you
- can tell if your PowerBook might be sleeping fitfully if its
- serial number begins in the range F2140-F2141. I doubt taking it
- to a shrink would help with the bad dreams - the PowerBooks are
- awfully small already. :-)
-
- The final oddity that I've run across recently is that there are
- actually two different fax modems for the PowerBooks, one for the
- US, Japan, and Canada, and the other for Europe, Australia, and
- "some South American countries." I wonder what the other South
- American countries do? Anyway, the question of how you could get a
- different fax modem stumped the extremely pleasant woman at
- Apple's help line for a short while, but she quickly returned to
- tell me that you can request either fax modem when you buy one
- separately or when you buy a 170 with internal fax modem. You do
- have to explicitly ask for the European/Australian/some South
- American one if you are buying it here in the US, since I suspect
- that many dealers aren't aware of the two versions. The dealer I
- called, one of the largest in Seattle, certainly wasn't. I presume
- that if you buy a PowerBook 170 or fax modem in Europe, you get
- the appropriate version, although you probably pay a lot for the
- privilege from what I've heard.
-
- Information from:
- Bill Marshall -- marshall@cs.iastate.edu
- Darlene at Apple Tech Support
-
-
- A Few Games
- -----------
- I had hoped to write about more games in this article, or even to
- do an issue on games, but it just isn't going to happen. Partly I
- haven't had time to play too many games (I never do, it seems),
- and partly I didn't receive responses from companies like Spectrum
- Holobyte and Maxis. Oh well, too bad on them - now I won't get to
- say nice things about their programs. Delta Tao and Berkeley
- Systems however do win out, particularly with Spaceward Ho! and
- Lunatic Fringe.
-
- First, this is my method of deciding if a game is good or not. I
- spend a lot of time testing software and writing, and I never
- lack something productive to on my Mac, so I don't often play
- computer games. I often try PD/Shareware games and the occasional
- commercial game, and the true test of a game is if I continue
- playing it after a couple of test runs. I suspect that this
- situation is not the norm, so if you have tons of time to play
- games you may not agree with some of my impressions.
-
- I've been playing three sorts of games these last few months,
- strategy, arcade, and board games (which generally end up being
- puzzles of a sort). In the strategy section I've mainly played
- Delta Tao's cowboy space opera Spaceward Ho! over their other
- entry, Strategic Conquest. Why? Quite frankly, I have more fun
- playing Spaceward Ho!. Strategic Conquest puts you on an island
- with a single army-producing city. The goal is simple: conquer the
- other cities on the island, have them produce various types of
- ships and airplanes, explore the rest of the world, and kill
- anything you meet. Each army, ship, or airplane gets its own
- chance to move, and after you've been playing for a while it
- becomes tedious to attend to all the pieces, even though you can
- put them to sleep to avoid dealing with them. For me, Strategic
- Conquest wants too much guidance for actions that may not be
- interesting, such as directing a tank to drive to a seaport and
- board a transport ship. Such detail makes Strategic Conquest far
- more realistic than Spaceward Ho!, which handles more of the
- routine actions for you, but I guess I'm not interested in too
- much realism in a strategy wargame. A personal foible, I'm sure,
- since I never liked the graph-paper wargames as a kid either. If
- you do enjoy that sort of game, you'll love Strategic Conquest.
-
- Spaceward Ho! avoids the extreme realism with a liberal dose of
- humor, all in the name of playability. Planets have wonderful
- icons that identify whether or not they belong to you or to
- another player and whether or not they will ever be profitable.
- When you send a fleet away from a planet or call one back,
- appropriate cowboy sounds play. In addition, you control
- everything in Spaceward Ho! with a set of simple bar graphs and an
- easy click and drag interface, removing it greatly from the blood
- and guts realism in Strategic Conquest. One final humanistic note:
- in Spaceward Ho!, when you colonize a planet, you get a
- population; in Strategic Conquest, conquering a city lets you
- decide what sort of war machine it should produce. I'm not going
- to try to cover Spaceward Ho! more here since Ken Hancock did an
- excellent job in his review of it in TidBITS#56.
-
- Both Spaceward Ho! and Strategic Conquest can be played over an
- AppleTalk network, and Strategic Conquest can also be played via
- modem. As with most computer games, having the computer around
- when you're alone is great, but beating up on your friends over
- the network is even more fun. A friend and I played Spaceward Ho!
- over the network for about 6 hours straight before being pulled
- away by a prior commitment. Luckily we resumed later that night so
- I could take over the universe.
-
- Both Strategic Conquest and Spaceward Ho! can be fast paced in big
- games, but nothing beats Lunatic Fringe for good clean arcade
- action. Lunatic Fringe's main claim to fame is that it is actually
- a screen saver in the More After Dark package (an excellent
- package in its own right, and a good present - whoops, that
- reminds me I have to order it for my uncle; don't tell him).
- Programmed by the talented Ben Haller of Solarian II fame, Lunatic
- Fringe is essentially a jazzed-up, weirded-out version of
- Asteroids, complete with some of the best sounds this side of
- Spaceward Ho! and the meanest enemies around. If you like jetting
- around the known, though fairly small, universe avoiding asteroids
- and numerous types of nasties while collecting yummies and points,
- you'll find little more enjoyable than Lunatic Fringe. [Just don't
- let anyone accidently move your mouse while you play. Evidently I
- destroyed one of Adam's best games by jiggling the mouse pad at a
- bad moment. -Tonya]. To those who complain that a screensaver
- shouldn't be a game, I say "Humbug!" Screensavers are fun, and
- Lunatic Fringe is fun, and if you don't like it your monitor might
- have an off switch that works as a screensaver and conserves
- energy too.
-
- Tile's Play bridges the gap between the previous category of
- arcade games and the next category of board games. The game
- resembles those slide puzzles with one piece missing, although in
- Tile's Play each piece has one of several tunnel sections on it.
- You must move the pieces around, connecting the correct ones to
- form a tunnel, a task which wouldn't be easy even if you had a lot
- of time. You have more than a time limit, though. After you've
- been working a short time, a small yellow ball starts rolling from
- one corner of the screen through the tunnel you've built for it to
- the other corner of the screen. It doesn't roll quickly, but
- there's no way to stop it (short of creating a tunnel loop, I
- guess). Lest that seem too easy, some tiles are locked in place
- (luckily clearly marked), and there are two other entities that
- travel in the tunnels and appear in higher levels. The first just
- tries to eat your yellow ball and you have to make sure to keep it
- out of the tunnel you're building. The second doesn't hurt your
- ball, but can randomly cause tunnel sections to mutate, ruining
- your carefully-laid plumbing. You'll find Tile's Play a twisty,
- stressful game as you struggle to get your yellow ball to the
- other side of the screen, and little is more nerve-wracking then
- when you have to move the tile that actually holds the rolling
- ball so it can bridge an otherwise fatal gap. Tile's Play is $15
- shareware from Suresh Kumar (surshkmr@pucc.princeton.edu) and
- currently requires a color monitor. Highly recommended.
-
- In the straight board game section, I usually find myself playing
- Stained Glass, $25 shareware from Nick Schlott. Like Tile's Play,
- it appears to require a color monitor. Unlike most of the other
- games I've talked about here, Stained Glass is not intuitively
- obvious. It resembles those games where you try to remove all but
- one peg from the board by jumping one over another repeatedly. In
- Stained Glass, that simple action is complicated by the colors of
- the panes of glass in the 6 x 12 grid. The grid has three primary
- colors, red, blue, and yellow, and three secondary colors, green,
- pink, and orange, which are the result of two primary panes being
- on the same square. Stained Glass has four different types of
- jumps. First are those jumps where a primary color jumps over
- another primary color to an empty space, deleting the jumped pane.
- Second are the jumps when a primary color jumps over a secondary
- color that contains a component of that primary color, at which
- point the component is subtracted. (Remember which colors make up
- which other colors? Good, I don't.) The third type of move is when
- a primary color jumps another primary color, but lands on another
- primary color after doing so. The jumped pane is deleted, and the
- pane that is landed on combines with the pane that did the jumping
- to create another color (that's why you can't land on a secondary
- color, since blue plus orange equals mud, as the excellent help
- section tells us). The final type of move is the simplest, where a
- secondary color like green jumps another secondary color to either
- land on an empty square or another pane of green. In either case
- the jumped pane is deleted. Hmm, it sounds confusing, but it's
- actually fun and extremely challenging to play. I wish I was
- better at colors - I find it difficult to remember all the
- possibilities and in the process make too many random moves.
-
- Delta Tao's pair, Strategic Conquest and Spaceward Ho!, and the
- More After Dark collection from Berkeley Systems (which requires
- After Dark 2.0v, by the way) should all be available from your
- favorite purveyor of commercial software. Tile's Play and Stained
- Glass you'll have to find on the nets or in a user group's
- shareware library, but any of these games would make a good
- present for someone wanting to play games on the Macintosh this
- holiday season.
-
- Information from:
- Delta Tao documentation
- Tile's Play documentation
- Stained Glasss help
-
-
- Wallpaper Your Mac
- ------------------
- I'm great fan of making your computer more fun to use. After all,
- if you spend a lot of time on the Mac, it becomes part of your
- working environment. Most of us hang pictures in offices or keep
- photos on our desks (I have a Wall of Fame above my Mac where I
- tape the outer boxes to all the programs I'm sent). I've been
- extremely fond of DeskPicture, the utility that comes with the Now
- Utilities 3.0, because it can install pictures on the desktop on
- both my external 13" color monitor and my SE/30's internal
- monochrome monitor. There's a problem with DeskPicture though.
- Even though DeskPicture picks a random picture from a set each
- time I boot, I don't have many good pictures, and I can't keep
- many on my disk at once because of the space crunch.
-
- Now I have an alternative, and so far I like it a lot. A tiny
- newcomer to the market, aptly called Thought I Could (TIC), has
- released Wallpaper, perhaps the most powerful Control Panel device
- ever created. Wallpaper allows you to create and display patterns
- on your desktop instead of pictures. Before you say, "So what, I
- can do that with the General Control Panel too" let me add that
- these patterns can be in up to 256 colors and can be up to 128
- pixels square in size. Not only that, but Wallpaper allows you to
- save and load patterns, and can switch among them randomly at
- whatever time interval you want. If you don't like the idea of a
- chameleon desktop under your word processor, you can have
- Wallpaper use a single pattern or just pick a random one at
- startup each time. That the General Control Panel cannot do.
-
- I enjoy creating patterns. TIC provides familiar and functional
- painting tools, and has even figured out how to make the patterns
- easily overlap (which they will have to do on the screen), so
- creating great designs is a piece of cake. You can paste graphics
- into Wallpaper and modify them to make truly strange patterns.
- Murph Sewall sent me picture taken of him with a Canon XapShot,
- which I promptly made into a psychedelic pattern in red and
- purple. Wallpaper has zooming capabilities, an eyedropper to
- determine the color of a specific pixel, and a rubber stamp tool
- with sixteen different images. Perhaps the most interesting
- ability for creating patterns comes with the Grab Pattern...
- option from Wallpaper's menu (it's not a tool). Select it, then
- click anywhere on the screen to capture that image as a pattern.
- Seriously funky possibilities here.
-
- One of the most interesting parts of Wallpaper is the Control
- Panel's drag & drop interface. To start a new pattern you drag the
- old one off the easel; if you want to store a pattern you're
- working on you can drag it from the easel to one of ten holding
- areas; to view what you've done so far you (or any of the patterns
- in the holding areas) just drag the pattern to the iconic Mac's
- monitor; to save a pattern drag it to the CPU of the iconic Mac;
- and to load a new one, drag the Mac to the easel or one of the
- holding areas. It's very smooth and an excellent implementation of
- the drag & drop idea. I found the pop-up tools menu fairly clumsy,
- although TIC thoughtfully provided easy keyboard shortcuts that
- don't require the command key to be down. A number of these drag &
- drop functions are duplicated in the single drop-down menu at the
- top of the Control Panel. Nice touches abound. If you go to the
- Standard File Dialog box to open patterns, you will find a preview
- box that shows you what the pattern looks like, and you can click
- on that preview box to display the pattern temporarily on the
- entire desktop. If that's not enough, patterns generally (taking
- desktop oddities into account) have icons that reflect the
- pattern, so you can tell what the patterns look like just by
- glancing at the icons in the Finder. When you want to create a
- pattern of your own, Wallpaper gives you a chance to name it and
- list yourself as the author - if you modify someone else's pattern
- you can list yourself as a secondary author too. The About Box has
- a cute animated train (yes, the one that managed to make it to the
- top of the hill by chanting the childhood mantra, 'Think I can.
- Think I can." and when it managed the summit, "Thought I could.
- Thought I could."), and you can have optional cheery train noises
- whenever you drag a pattern or tool around.
-
- Wallpaper has several advantages over DeskPicture, most notably
- that it takes up less disk space and RAM. DeskPicture claims it
- takes up 322K to display two pictures on my double monitor SE/30,
- where as Wallpaper, even set to use "A Lot" (that's a technical
- term in the Wallpaper Preferences) of memory, requests in the
- System Heap (but does not use all of in normal operation unless
- you are creating patterns) approximately 200K less. I didn't test
- this, but other memory settings include "Some," "More," and "A
- Whole Lot." Refreshing terminology. In terms of disk space,
- patterns come in several different sizes as far as I can tell,
- ranging from about 19K for a 128 x 128 pattern to 1K or 2K for
- small 8 x 8 patterns. Compare that to the approximately 200K
- pictures I used to throw on my screen with DeskPicture. Of course,
- TIC ships a bunch of patterns with Wallpaper, and is starting an
- inexpensive subscription service to distribute more. In addition,
- people will upload their creations to the online services. Like
- After Dark modules, Wallpaper patterns may end up consuming a
- large amount of disk space for those who wish to collect them all.
-
- TIC has created an excellent demo version of Wallpaper that is
- fully functional with a few limitations (so functional in fact,
- that I used it for this review). You can't save patterns to disk
- or to the System file. The demo stops randomizing after two hours
- and reverts to the normal desktop at that point. Wallpaper's
- supplementary applications, Wallpaper Hanger (a utility for
- quickly installing a certain pattern) and Customiz-O-Matic (which
- allows you to install or remove the custom icons) also aren't
- included. You don't receive nearly as many patterns as are
- included in the real version, and finally, TIC took out the Easter
- Egg. The demo, available on most online services by now, is well
- worth checking out. I wish more companies put out such functional
- demos - it makes it far easier for potential customers to evaluate
- the program. If you want to purchase Wallpaper, TIC has a special
- introductory price of $39 plus $5 for shipping in the US (normally
- $59.99 retail) through January 1992, and dealers and mail order
- houses should have it soon. It's a fun gift, and it even comes
- with some holiday patterns. Highly recommended.
-
- Thought I Could
- 107 University Place, Suite 4D
- New York City, NY 10003
- 212/673-9724
- 75056.1733@compuserve.com
- D1254@applelink.apple.com
- LindaK on AOL
- (TIC actively supports Wallpaper on all three electronic
- venues in my experience)
-
- Information from:
- Linda Kaplan, Thought I Could President
- Wallpaper documentation & propaganda
-
-
- Reviews/16-Dec-91
- -----------------
-
- * MacWEEK 10-Dec-91
- AppleTalk Remote Access - pg. 39
- Fontographer 3.3 - pg. 40
- On Location 2.0 - pg. 41
- Tiles - pg. 41
- Color It! - pg. 42
- PictureBook+ - pg. 42
-
- * MacWEEK 17-Dec-91
- PGA Golf Tour - pg. 35
- The Playroom - pg. 35
- Eco-Adventures in the Rainforest - pg. 36
- Rise of the Dragon - pg. 36
- Spectre - pg. 37
- Glider 4.0 - pg. 37
- Fun Bundle - pg. 37
- Crystal Quest
- Sky Shadow
- Mission Starlight
- Tristan - pg. 38
- Spaceship Warlock - pg. 38
- Wagon Train 1848 - pg. 38
- SimAnt - pg. 40
- Earthquest Explores Ecology - pg. 40
- KidPix - pg. 40
- Decisive Battles of the American Civil War - pg. 40
- Lunatic Fringe - pg. 42
- 3 in Three - pg. 42
- Splat'ers - pg. 42
- RoboSport - pg. 42
-
- References:
- MacWEEK - 10-Dec-91, Vol. 5, #42
- MacWEEK - 17-Dec-91, Vol. 5, #43
-
-
- ..
-
- This text is encoded in the setext format. Please send email to
- <info@tidbits.uucp> or contact us at one of the above addresses
- to learn how to get more information on the setext format.
-